![]() It appears that there may be several approaches to this, none of which have worked for me yet. I've spent several days working on this and have viewed multiple video tutorials and read multiple guides, but in the end I'm just as confused as ever. The rectangle mesh is composed of multiple polygons along its length so there are plenty of places for it to "bend". ![]() I've successfully employed armatures to pose segmented "hard" objects, but this deformation thing has me baffled. I've created a multi-boned armature and tried adding it to the rectangle as a modifier, but when I then pose the armature the rectangle remains rigid, i.e., nothing changes in the rectangle when I pose the armature bones. I don't need it for animation, just static renders. I'm trying to rig a long, high-poly rectangle object so that it will be posable/deformable to behave like thick strap or belt.
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